Returns the default resource group currently set for layouts. Outputs the names of ALL existing windows to log (DEBUG function). Return a WindowManager::WindowIterator object to iterate over the currently defined Windows. RenameWindow ( Window *window, const String &new_name) RenameWindow (const String &window, const String &new_name) WriteWindowLayoutToStream (const String &window, OutStream &out_stream, bool writeParent=false) const Writes a full XML window layout, starting at the given Window to the given OutStream. WriteWindowLayoutToStream (const Window &window, OutStream &out_stream, bool writeParent=false) const Permanently destroys any windows placed in the dead pool. Return whether the window dead pool is empty. LoadWindowLayout (const String &filename, bool generateRandomPrefix) LoadWindowLayout (const String &filename, const String &name_prefix="", const String &resourceGroup="", Propert圜allback *callback=0, void *userdata=0)Ĭreates a set of windows (a Gui layout) from the information in the specified XML file. More.ĭestroys all Window objects within the system. IsWindowPresent (const String &name) constĮxamines the list of Window objects to see if one exists with the given name. Return a pointer to the specified Window object. More.ĭestroy the specified Window object. More.ĬreateWindow (const String &type, const String &name="", const String &prefix="")Ĭreates a new Window object of the specified type, and gives it the specified unique name. More.ĭestructor for WindowManager objects. More.Ĭonstructs a new WindowManager object. Propert圜allback ( Window *window, String &propname, String &propvalue, void *userdata)įunction type that is used as a callback when loading layouts from XML the function is called for each Property element encountered.
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